<?xml version="1.0" encoding="ISO-8859-1"?><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<front>
<journal-meta>
<journal-id>1646-9895</journal-id>
<journal-title><![CDATA[RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação]]></journal-title>
<abbrev-journal-title><![CDATA[RISTI]]></abbrev-journal-title>
<issn>1646-9895</issn>
<publisher>
<publisher-name><![CDATA[AISTI - Associação Ibérica de Sistemas e Tecnologias de Informação]]></publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id>S1646-98952021000100017</article-id>
<article-id pub-id-type="doi">10.17013/risti.41.17-33</article-id>
<title-group>
<article-title xml:lang="es"><![CDATA[Aprendizaje divertido de programación con gamificación]]></article-title>
<article-title xml:lang="en"><![CDATA[Fun programming learning with gamification]]></article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Morales]]></surname>
<given-names><![CDATA[Jefferson Beltrán]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Sánchez]]></surname>
<given-names><![CDATA[Héctor]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
<contrib contrib-type="author">
<name>
<surname><![CDATA[Rico]]></surname>
<given-names><![CDATA[Mercedes]]></given-names>
</name>
<xref ref-type="aff" rid="Aff"/>
</contrib>
</contrib-group>
<aff id="Af1">
<institution><![CDATA[,Universidad Central del Ecuador Facultad de Ingeniería y Ciencias Aplicadas ]]></institution>
<addr-line><![CDATA[Quito ]]></addr-line>
<country>Ecuador</country>
</aff>
<aff id="Af2">
<institution><![CDATA[,Universidad de Extremadura Centro Universitario de Mérida ]]></institution>
<addr-line><![CDATA[Mérida ]]></addr-line>
<country>Spain</country>
</aff>
<pub-date pub-type="pub">
<day>30</day>
<month>03</month>
<year>2021</year>
</pub-date>
<pub-date pub-type="epub">
<day>30</day>
<month>03</month>
<year>2021</year>
</pub-date>
<numero>41</numero>
<fpage>17</fpage>
<lpage>33</lpage>
<copyright-statement/>
<copyright-year/>
<self-uri xlink:href="http://www.scielo.pt/scielo.php?script=sci_arttext&amp;pid=S1646-98952021000100017&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.pt/scielo.php?script=sci_abstract&amp;pid=S1646-98952021000100017&amp;lng=en&amp;nrm=iso"></self-uri><self-uri xlink:href="http://www.scielo.pt/scielo.php?script=sci_pdf&amp;pid=S1646-98952021000100017&amp;lng=en&amp;nrm=iso"></self-uri><abstract abstract-type="short" xml:lang="es"><p><![CDATA[Resumen Aplicar estrategias de gamificación implementadas en una plataforma virtual de aprendizaje como apoyo a clases presenciales, es una propuesta educativa que incrementa la motivación y compromiso en la realización de actividades y tareas autónomas haciendo divertido el aprendizaje. Esta propuesta se aplicó en la asignatura Programación I (P-I) de la Facultad de Ingeniería y Ciencias Aplicadas (FICA) de la Universidad Central de Ecuador (UCE), donde se evaluó el rendimiento académico de los estudiantes comparando grupos: experimental (metodología gamificada) y de control (metodología tradicional). Mediante encuestas también se valoró el curso gamificado y las estrategias empleadas que más aportaron a hacer divertido el aprendizaje. Como conclusión de la investigación se tiene que una plataforma virtual de aprendizaje gamificada hizo que los alumnos se diviertan aprendiendo a programar influyendo positivamente en su motivación por el desarrollo de actividades autónomas de aprendizaje, además que también permitió mejorar su rendimiento académico.]]></p></abstract>
<abstract abstract-type="short" xml:lang="en"><p><![CDATA[Abstract Applying gamification strategies implemented in a virtual learning platform as support for face-to-face classes, is an educational proposal that increases motivation and commitment in carrying out autonomous activities and tasks, making learning fun. This proposal was applied in the Programming I (PI) subject of the Faculty of Engineering and Applied Sciences (FEAS) of the Central University of Ecuador (CUE), where the academic performance of the students was evaluated by comparing groups: experimental (gamified methodology) and control (traditional methodology). Surveys also assessed the gamified course and the strategies used that contributed the most to making learning fun. As a conclusion of the research, a gamified virtual learning platform made the students have fun learning to program, positively influencing their motivation for the development of autonomous learning activities, in addition to improving their academic performance.]]></p></abstract>
<kwd-group>
<kwd lng="es"><![CDATA[Gamificación]]></kwd>
<kwd lng="es"><![CDATA[e-Learning]]></kwd>
<kwd lng="es"><![CDATA[Programación]]></kwd>
<kwd lng="es"><![CDATA[Motivación]]></kwd>
<kwd lng="es"><![CDATA[Actividades de aprendizaje]]></kwd>
<kwd lng="en"><![CDATA[Gamification]]></kwd>
<kwd lng="en"><![CDATA[e-Learning]]></kwd>
<kwd lng="en"><![CDATA[Programming]]></kwd>
<kwd lng="en"><![CDATA[Motivation]]></kwd>
<kwd lng="en"><![CDATA[Learning activities]]></kwd>
</kwd-group>
</article-meta>
</front><back>
<ref-list>
<ref id="B1">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Beltrán]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Sánchez]]></surname>
<given-names><![CDATA[H.]]></given-names>
</name>
<name>
<surname><![CDATA[Rico]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Análisis cuantitativo y cualitativo del aprendizaje de Programación I en la Universidad Central del Ecuador]]></article-title>
<source><![CDATA[Revista Tecnológica ESPOL - RTE]]></source>
<year>2015</year>
<volume>28</volume>
<numero>5</numero>
<issue>5</issue>
<page-range>194-210</page-range></nlm-citation>
</ref>
<ref id="B2">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Beltrán]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Sánchez]]></surname>
<given-names><![CDATA[H.]]></given-names>
</name>
<name>
<surname><![CDATA[Rico]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Incrementar la motivación en el aprendizaje de Fundamentos de Programación Java usando Moodle Gamificado]]></source>
<year>2016</year>
<conf-name><![CDATA[ 11Iberian Conference on Information Systems and Technologies]]></conf-name>
<conf-loc> </conf-loc>
<page-range>1189-93</page-range><publisher-loc><![CDATA[Gran Canaria, España ]]></publisher-loc>
<publisher-name><![CDATA[IEEE]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B3">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Cacho]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
<name>
<surname><![CDATA[Rodrigo]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamifying Moodle: Integrating Game Elements Into an Open-Source Learning Management System]]></source>
<year>2014</year>
<conf-name><![CDATA[ International Symposium on Computing for Education]]></conf-name>
<conf-loc> </conf-loc>
<page-range>22-9</page-range><publisher-loc><![CDATA[Borocay, Philippines ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B4">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Fuentes-Rosado]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Moo-Medina]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Dificultades de aprender a programar]]></article-title>
<source><![CDATA[Revista educacion en ingenieria]]></source>
<year>2017</year>
<volume>12</volume>
<numero>24</numero>
<issue>24</issue>
<page-range>76-82</page-range></nlm-citation>
</ref>
<ref id="B5">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Gasca-Hurtado]]></surname>
<given-names><![CDATA[P.]]></given-names>
</name>
<name>
<surname><![CDATA[Gómez-Álvarez]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
<name>
<surname><![CDATA[Manrique-Losada]]></surname>
<given-names><![CDATA[B.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Using Gamification in Software Engineering Teaching: Study Case for Software Design]]></article-title>
<source><![CDATA[World Conference on Information Systems and Technologies]]></source>
<year>2019</year>
<volume>932</volume>
<page-range>244-55</page-range></nlm-citation>
</ref>
<ref id="B6">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[González]]></surname>
<given-names><![CDATA[C]]></given-names>
</name>
<name>
<surname><![CDATA[Mora]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Técnicas de gamificación aplicadas en la docencia de Ingeniería Informática]]></article-title>
<source><![CDATA[Revista de Investigación en Docencia Universitaria de la Informática]]></source>
<year>2015</year>
<volume>8</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>29-40</page-range></nlm-citation>
</ref>
<ref id="B7">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Guo]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Chai]]></surname>
<given-names><![CDATA[T.]]></given-names>
</name>
<name>
<surname><![CDATA[Qian]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Design of Online Runtime and Testing Environment for Instant Java Programming Assessment]]></article-title>
<source><![CDATA[Proc. Information Technology]]></source>
<year>2010</year>
<page-range>1102-6</page-range></nlm-citation>
</ref>
<ref id="B8">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Ibáñez]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Di-Serio]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Delgado-Kloos]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamification for engaging Computer Science Students in Learning Activities]]></article-title>
<source><![CDATA[IEEE Transactions on learning technologies]]></source>
<year>2014</year>
<volume>7</volume>
<numero>3</numero>
<issue>3</issue>
<page-range>291-301</page-range></nlm-citation>
</ref>
<ref id="B9">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Jenkins]]></surname>
<given-names><![CDATA[T.]]></given-names>
</name>
</person-group>
<source><![CDATA[The motivation of students of programming]]></source>
<year>2001</year>
<conf-name><![CDATA[ ITiCSE 2001 - 6th annual conference on Innovation and technology in computer science education]]></conf-name>
<conf-loc> </conf-loc>
<page-range>53-6</page-range><publisher-loc><![CDATA[Canterbury, UK ]]></publisher-loc>
<publisher-name><![CDATA[University of Kent at Cantebury]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B10">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Kyriakova]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
<name>
<surname><![CDATA[Angelova]]></surname>
<given-names><![CDATA[N.]]></given-names>
</name>
<name>
<surname><![CDATA[Yordanova]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
</person-group>
<source><![CDATA[Gamification in education]]></source>
<year>2014</year>
<conf-name><![CDATA[ 9International Balkan Education and Science Conference]]></conf-name>
<conf-loc>Edirne, Turkey </conf-loc>
</nlm-citation>
</ref>
<ref id="B11">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Lorenzo]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
<name>
<surname><![CDATA[Buendía]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Uso de la Web Social en Enseñanzas Medias]]></article-title>
<source><![CDATA[Interciencia]]></source>
<year>2016</year>
<page-range>198-203</page-range></nlm-citation>
</ref>
<ref id="B12">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Machuca-Villegas]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[Gasca-Hurtado]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
<name>
<surname><![CDATA[Restrepo]]></surname>
<given-names><![CDATA[L.]]></given-names>
</name>
<name>
<surname><![CDATA[Puente]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Elementos de Gamificación en el Contexto de Ingeniería de Software]]></article-title>
<source><![CDATA[RISTI - Revista Ibérica de Sistemas e Tecnologias de Informação]]></source>
<year>2020</year>
<numero>E27</numero>
<issue>E27</issue>
<page-range>718-32</page-range></nlm-citation>
</ref>
<ref id="B13">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Mas]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
<name>
<surname><![CDATA[Medinas]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Motivaciones para el estudio en universitarios]]></article-title>
<source><![CDATA[Anales de Psicología]]></source>
<year>2007</year>
<volume>23</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>17-24</page-range></nlm-citation>
</ref>
<ref id="B14">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Muntean]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
</person-group>
<source><![CDATA[Raising engagement in e-learning through gamification]]></source>
<year>2011</year>
<conf-name><![CDATA[ 6International Conference on Virtual Learning ICVL]]></conf-name>
<conf-loc> </conf-loc>
<page-range>323-9</page-range><publisher-loc><![CDATA[Romania ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B15">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Oviedo]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Ortiz Uribe]]></surname>
<given-names><![CDATA[F.]]></given-names>
</name>
</person-group>
<source><![CDATA[La enseñanza de la programación]]></source>
<year>2012</year>
<publisher-loc><![CDATA[México DF ]]></publisher-loc>
<publisher-name><![CDATA[Academias de Humanidades de la UPIICSA]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B16">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Pérez]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Almela]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Gamificación transmedia para la divulgación científica y el fomento de vocaciones procientíficas en adolescentes]]></article-title>
<source><![CDATA[Comunicar]]></source>
<year>2018</year>
<volume>XXVI</volume>
<numero>55</numero>
<issue>55</issue>
<page-range>93-103</page-range></nlm-citation>
</ref>
<ref id="B17">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Schefer-Wenzl]]></surname>
<given-names><![CDATA[S.]]></given-names>
</name>
<name>
<surname><![CDATA[Miladinovic]]></surname>
<given-names><![CDATA[I.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Teaching Software Engineering with Gamification Elements]]></article-title>
<source><![CDATA[International Journal of Advanced Corporte Learning]]></source>
<year>2018</year>
<volume>11</volume>
<numero>1</numero>
<issue>1</issue>
<page-range>48-51</page-range></nlm-citation>
</ref>
<ref id="B18">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Serna]]></surname>
<given-names><![CDATA[E.]]></given-names>
</name>
<name>
<surname><![CDATA[Mauricio]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[San Miguel]]></surname>
<given-names><![CDATA[T.]]></given-names>
</name>
<name>
<surname><![CDATA[Megías]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
</person-group>
<source><![CDATA[Experiencia de gamificación en Docencia Universitaria: aprendizaje activo y entretenido]]></source>
<year>2016</year>
<conf-name><![CDATA[ Red 2016 - II Congreso nacional de innovación educativa y docencia en red]]></conf-name>
<conf-loc> </conf-loc>
<publisher-loc><![CDATA[Valencia, España ]]></publisher-loc>
<publisher-name><![CDATA[Editorial Universitat Politècnica de València]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B19">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Simões]]></surname>
<given-names><![CDATA[J.]]></given-names>
</name>
<name>
<surname><![CDATA[Díaz]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
<name>
<surname><![CDATA[Fernández]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[A social gamificaction framework for a K-6 learning platform]]></article-title>
<source><![CDATA[Computer in Human Behavior]]></source>
<year>2013</year>
<volume>29</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>345-53</page-range></nlm-citation>
</ref>
<ref id="B20">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Tejedor]]></surname>
<given-names><![CDATA[F.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[El diseño y los diseños en la evaluación de programas]]></article-title>
<source><![CDATA[Revista de Investigación Educativa]]></source>
<year>2000</year>
<volume>18</volume>
<numero>2</numero>
<issue>2</issue>
<page-range>319-39</page-range></nlm-citation>
</ref>
<ref id="B21">
<nlm-citation citation-type="journal">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Thiébaut]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Automatic evaluation of computer programs using Moodle's virtual programming lab (VPL) plug-in]]></article-title>
<source><![CDATA[Journal of Computing Sciences in Colleges]]></source>
<year>2015</year>
<volume>30</volume>
<numero>6</numero>
<issue>6</issue>
<page-range>145-51</page-range></nlm-citation>
</ref>
<ref id="B22">
<nlm-citation citation-type="confpro">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Urh]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Vukovic]]></surname>
<given-names><![CDATA[G.]]></given-names>
</name>
<name>
<surname><![CDATA[Jereb]]></surname>
<given-names><![CDATA[E.]]></given-names>
</name>
<name>
<surname><![CDATA[Pintar]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<source><![CDATA[The Model for Introduction of Gamification into E-learning in Higher Education]]></source>
<year>2015</year>
<conf-name><![CDATA[ 7World Conference on Educational Sciences]]></conf-name>
<conf-loc> </conf-loc>
<page-range>388-97</page-range><publisher-loc><![CDATA[Kranj, Slovenia ]]></publisher-loc>
</nlm-citation>
</ref>
<ref id="B23">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Watson]]></surname>
<given-names><![CDATA[C.]]></given-names>
</name>
<name>
<surname><![CDATA[Li]]></surname>
<given-names><![CDATA[F.]]></given-names>
</name>
<name>
<surname><![CDATA[Lau]]></surname>
<given-names><![CDATA[R.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Learning programming languages through corrective feedback and concept visualisation]]></article-title>
<source><![CDATA[Advances in Web-Based Learning - ICWL 2011]]></source>
<year>2011</year>
<page-range>11-20</page-range><publisher-loc><![CDATA[Hong Kong ]]></publisher-loc>
<publisher-name><![CDATA[Springer]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B24">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Werbach]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
<name>
<surname><![CDATA[Hunter]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Level 5: Game Changer: Six Steps to Gami&#64257;cation]]></article-title>
<person-group person-group-type="editor">
<name>
<surname><![CDATA[Werbach]]></surname>
<given-names><![CDATA[K.]]></given-names>
</name>
<name>
<surname><![CDATA[Hunter]]></surname>
<given-names><![CDATA[D.]]></given-names>
</name>
</person-group>
<source><![CDATA[For the Win: How Game Thinking Can Revolutionize Your Business]]></source>
<year>2012</year>
<page-range>85-102</page-range><publisher-loc><![CDATA[Philadelphia ]]></publisher-loc>
<publisher-name><![CDATA[Wharton Digital Press]]></publisher-name>
</nlm-citation>
</ref>
<ref id="B25">
<nlm-citation citation-type="book">
<person-group person-group-type="author">
<name>
<surname><![CDATA[Yacob]]></surname>
<given-names><![CDATA[A.]]></given-names>
</name>
<name>
<surname><![CDATA[Yazid]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
<name>
<surname><![CDATA[Saman]]></surname>
<given-names><![CDATA[M.]]></given-names>
</name>
</person-group>
<article-title xml:lang=""><![CDATA[Assessing level of motivation in learning programming among engineering students]]></article-title>
<source><![CDATA[TATI University]]></source>
<year>2012</year>
<page-range>425-32</page-range><publisher-name><![CDATA[Kemaman]]></publisher-name>
</nlm-citation>
</ref>
</ref-list>
</back>
</article>
